📚 Complete Game Guides
Everything you need to know about Mir Evolved's features and systems
🧠 Ability System Guide
Ability EXP, Ability Points, and Paragon Mastery (Discipline / Elements / Endurance / Technique)
🎯 What is the Ability System?
After (or alongside) normal character leveling, Mir Evolved has a second progression track called Ability Mastery. You can feed kill/quest EXP into Ability Experience instead of character EXP, gain Ability Levels, earn points, and spend them in the Ability Mastery (Paragon) UI on combat, elemental, defense, and utility stats.
🔀 Normal EXP vs Ability EXP
Normal EXP Mode
Kill / quest EXP fills your character level bar (default mode).
Ability / Mastery EXP Mode
The same EXP sources fill your Ability Level bar instead — you stop gaining character EXP while this is on.
Toggle
Type @EXPERIENCESWITCH in chat, or use the EXP: Normal / EXP: Mastery button in the Mastery UI.
Tip
Use Normal EXP while pushing character level. Switch to Mastery EXP when you want Ability Levels and Paragon points.
📊 Ability Level & Points
Start
New characters begin at Ability Level 1 with 0 Ability Points.
Level Up
Each Ability Level requires Ability EXP from AbilityExpList.ini (levels go up to 500 on default configs).
Earn Points
Every Ability Level grants +1 point toward the Mastery pool. Total spendable Mastery points ≈ Ability Level − 1.
Spend in Safe Zone
Allocate ranks in Ability Mastery while standing in a Safe Zone, then Save.
📈 Example Ability EXP thresholds (defaults may vary by server)
- Level 1 → 2: 500 Ability EXP
- Around Level 10: ~2,400
- Around Level 50: ~1,200,000
- Higher levels scale up sharply (table goes to 500)
🏛️ Ability Mastery (Paragon) Tabs
Open from Character → Mastery → Open Mastery (“ABILITY MASTERY”). Points are shared across four tabs. Defaults: 1 point per rank, max 50 ranks per stat, usually +1 flat or +1% per rank.
Discipline
Attack Speed, Critical Chance, Critical Damage, Luck
Elements
PvE Damage %, PvP Damage %, Holy, Ice, Fire, Force
Endurance
Health %, Physical Defense %, Magical Defense %, Health Recovery
Technique
Freezing, Poisoning, Magic Resistance, Poison Resistance, Reflect Chance
📌 Budget example
At Ability Level 100 you have 99 Mastery points total, split across the four tabs (e.g. roughly 25 / 25 / 25 / 24 depending on how the client divides them).
🔗 Elements Tab & Skills
Investing in Fire / Ice / Force / Holy here raises those character elemental stats. Skills that use elemental bonuses (see the Skills guide) gain flat adds from these stats — e.g. Thrusting from Force, FireBall from Fire, Healing from Holy.
Poison Attack is a separate gear/stat path for poison skills; Technique covers Freezing / Poisoning chance-style ranks.
♻️ Resets
Reset Tab
In Mastery UI, Reset Tab refunds ranks on the current Paragon tab (free). Re-spend and Save in a Safe Zone.
@RESETABILITYPOINTS
Refunds legacy flat Ability Point spends (Safe Zone). Does not reset Paragon / Mastery tab ranks — use Reset Tab for those.
⌨️ Commands & How to Open
Use these chat commands (type in chat with @). Commands are not case-sensitive.
Ability System Commands
- @EXPERIENCESWITCH — Toggle Normal EXP ↔ Ability / Mastery EXP
- @RESETABILITYPOINTS — Refund legacy Ability Point investments (must be in a Safe Zone)
- Open Mastery UI — Character window → Mastery page → Open Mastery
- Also toggle EXP mode from the Mastery dialog’s EXP: Normal / EXP: Mastery button
- GM only: @GIVEABILITYPOINT [player] amount
💡 Tips
- 🧠 Plan before Save — Paragon changes need a Safe Zone; Reset Tab if you mis-spend
- 🌟 Elements for skills — Fire / Ice / Force / Holy help the matching skills on the Skills guide
- ⚔️ Discipline for DPS — Crit and Attack Speed are popular combat picks
- 🛡️ Endurance for survival — HP% and defenses help when Injuries and hard content matter
- 📈 Don’t forget to switch back — if Mastery EXP is on, you won’t gain character levels