📚 Complete Game Guides
Everything you need to know about Mir Evolved's features and systems
⚡ Ultimate Talent Guide
Unlock Energy Pulse and specialise down Rampage or Protection paths
🔓 Unlocking Ultimate
Ultimate is a live endgame talent system. Complete the Ultimate Trial quest to unlock your base skill: Energy Pulse. Casting consumes a full Special Power orb and releases a pulsing zone around you.
⚡ Energy Pulse (Base)
- 💥 35% damage every 2 seconds for 8 seconds
- 📏 Radius 3 tiles around the caster
- 🔮 Requires a full Special Power orb to activate
🛤️ Talent Paths (costs 1 / 1 / 2 / 3 points)
Rampage
Ravager Pulse → Blood Surge (+Kingslayer) → Executioner (+Critical Limit) → Cataclysm (+Apocalypse)
Protection
Healing Pulse → Force Field (+Guard) → Conviction (+Deconsecrate) → Last Bastion (+Reflective Ward)
Coming Soon
Third path placeholder — disabled until a future patch.
📈 Mastery & Soul Points
Mastery EXP
Earn mastery experience from casts and pulse ticks. Thresholds convert into Soul Points to spend on path talents.
Default EXP Rates
50 EXP per cast, 10 EXP per pulse damage tick (MasteryExpPerCast / PerPulseTick).
🔄 Path Changes
- Gold cost: 500,000 base + 50,000 × character level
- Cooldown: 24 hours (1 free change per week)
- Commitment: Stay on a path 7 days for +5% pulse damage bonus
🔢 Key Talent Numbers
Healing Pulse
+8% heal per tick, +2s duration
Force Field / Guard
15% monster DR; 25% boss DR while inside
Executioner
+40% pulse damage vs targets below 50% HP
Cataclysm / Apocalypse
Final pulse ×3 damage; Apocalypse lasts 6s with meteors
⌨️ Commands & How to Open
Use these chat commands (type in chat with @). Commands are not case-sensitive.
Ultimate Commands
- @ultimate / @ultimatetalentdialog — Open the Ultimate Talent window (Energy Pulse tree)
- Complete the Ultimate Trial quest first to unlock the base skill. Path unlocks and Special Power charging are done in the UI.
- If you see “Ultimate Talent system is disabled”, the feature is turned off on that server.